Well from what I am hearing, DnD next is shaping along similar lines as I hoped.
I am hearing things like 'flatter maths', 'stats make a difference', 'bolt on options for base classes', 'resolving rules based on creative ideas rather than set abilities.'
Good news so far.
With Dundred created around these sorts of principles, I am wondering if I should hold the project and wait to see how next turns out before I commit much time.
I expect I probably will still go ahead though!
A development diary for project D'undred, a new RPG rules engine that resurrecting the spirit of old school dungeoneering without all the clunk.
Wednesday, April 17, 2013
Dnd next inklings
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I am very curious how Dundred will look (as well how skulldredd will be in its final incarnation). besides what i have seen of the actual play test documents for NEXT I'm not that impressed..
ReplyDeleteI for one are hoping you will finish this project. Especially if it keeps the "touch of Dave".
I have one request and that is if you do D'undred you will have a system to convert between Skulldred and D'undred, something to make it possible to run a meta game between warband game and a roleplaying game.
That would be a very cool thing- and thanks for the encouragement. I showed Skulldred to Tunnels & Trolls creator Ken St.Andre, and he said something along the lines that Skulldred wasn't far off a roleplaying game system in its own right, which is a nice compliment for a quickie skirmish game!
ReplyDeleteI'm sort of feeling he same with my system (on holding off on it). Some people who have played D&D5 said it felt similar to my rules set.
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