Thursday, November 29, 2012

Priests

In the setting described in the last post, Priest adventurers make much more sense- as the strong arm of order and healing hunting precious metals and defeating dark magic by restoring normality.
I personally have no problem locking Priests to serving the concept of order for players for their faith effects. Heal, turn (restore natural order), block magic, bless armor, undo spells and magnify damage through metal weapons.
Basically healers and anti-mages, with decent fighting skills.




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