A development diary for project D'undred, a new RPG rules engine that resurrecting the spirit of old school dungeoneering without all the clunk.
Saturday, September 15, 2012
Comparitive threats
Okay, so hands up who goes numb at the thought of setting up balanced monster encounters in D&D?
The D&D approach of phone books of creature statistics always bugged me. Coming from tunnels & trolls, where monsters just get a Monster Rating (MR) that defines their hit dice, I always found the D&D way of having an appropriate list of monsters to throw against players at certain levels a little bit daft. I want two displacer beasts showing up but... hmmm... can the players take these on?
Apart for my penchant for Displacer beasts, I love beholders and Aspects of Tiamat. I never get to use them in D&D because my players are usually only on a few months stay and never get up the level. Sure, whacking kobolds is fun for a bit, but most of these guys are experienced and want some variety. I could kick them off at higher levels, but then they miss out on their early adventures.
Why, as a lowly adventurer, can't I take on a beholder... just one thats a little bit shit?
Why take the time to get the exact right number of monsters to match up against a party of adventurers, and what happens when you have a wide mix of pc levels?
So it occurs to me that one neater way of tying up the threat encounter is to treat monsters as difficulty ratings or, like T&T, just give them a level. A threat level. The exact attacks and powers of the creature are layed out, and their appropriate threat levels- but ultimately you can set your level at whatever you like.
A level 4 player can take on a threat level 4 and do well. A level 8 threat would wipe the floor with them, leaving a small gap to overcome and a larger one to escape... just.
The beauty of a threat level system is this... any scenario can work for any level of player character. You simply have to change a number.
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