I am currently thinking of a formuls based XP system, rather than an arbitrary one that requires a table. You get between 0 to 3 XP for an average encounter- depending on how major the encounter is. Levels require 10x level xp to attain.
Therefore level 2 requires 20xp, then 30xp for level 3, 40 for level 4, and so on.
Once levelled, current xp is returned to zero, but you can carry any points left over.
Each level, players can upgrade their characters by a certain amount.
Simple and saves lots of bullshit like class tables.
A development diary for project D'undred, a new RPG rules engine that resurrecting the spirit of old school dungeoneering without all the clunk.
Friday, February 22, 2013
Level up
Magic discussion
Great discussion here....
Removing the cleric entirely and dumping their spells into the wizard class.
I like it!
I especially like the ides of a white magic/black magic division, and making fae magic a mix of druid and illusionist. Why not spread healing around the classes?
Gygax' Clerics and their christianity in disguise always sat weirdly with my enjoyment of pure fantasy worlds.
My thinking is if you want to play a cleric in Dundred, play a fighter/wizard and choose white magic spells.
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